Hardboiled

Noir adventures

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Rubén Astudillo

Editor Bizarro at Ediciones Bizarras
Rubén Astudillo

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What it is HardBoiled?

The hardboiled is a subgenre of  detective literature and cinema. It is usually included within the “black” or noir genre particularly the hardest and grittiest part of this genre spectrum.

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It appeared during the 1920s and was popular until the 60’s. It originated in the US as a counterpoint to the novels of British detectives, those investigators used to be gentlemen (or ladies) who solved mysteries for his intelligence, deductive skills, and sometimes their social skills. The most prominent examples would be Sherlock Holmes by Sir Arthur Conan Doyle or Miss Marple and Hercule Poirot by Agatha Christie. In contrast the protagonists of Hardboiled are often private detectives or policemen sordid settings surrounded by corruption when it is not they deeply corrupted themselves, their methods often have more to do with the strength of his fists, his skill with the revolver and knowledge of the secrets and human misery. Two of its most representative authors would Dashiell Hammett and Raymond Chandler with such famous characters like Sam Spade and “Man of the Continental” by Hammet or Phillip Marlowe by Chandler.

In Hardboiled stories we can find a lot of resources and clichés traditionally associate with private detectives: alcoholism, social ineptitude, disheveled appearance, rough character and self-destructive behavior. They are often antisocial characters or for some reason they have been isolated from society.

Now the creative group of Aventureros de la Marca del Este announces a new game, whose due date is autumn of this year and that gathers this genre to get into the skin of one of these rough and tough investigators, a noisy detective or dangerous femme fatale. And it does it with a new game system, apparently a hybridization between of Gumshoe and Gangbusters and called Maltese Falcon System, not veiled reference to the famous novel by Dashiell Hammett, who interpreted Humphrey Bogart in the film.

The graphic aims to be superb as usual in games of this creative group. We expect the system to be as good.

We continue stalking this news.

Samuel Spade’s jaw was long and bony, his chin a jutting v under the more flexible v of his mouth. His nostrils curved back to make another, smaller v. His yellow-grey eyes were horizontal. The v motif was picked up again by thickish brows rising outward from twin creases above a hooked nose, and his pale brown hair grew down-from high flat temples-in a point on his forehead. He looked rather pleasantly like a blonde Satan.

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